The use of Information and Communication Technology in Classroom

In modern times, the ubiquitous presence of Information and Communication Technologies (ICT) has become evident within the walls of our homes. In pursuit of a connected life, individuals today are necessarily ICT consumers. This technological landscape has introduced transformative opportunities for education, challenging the traditional teacher-to-student transmission model. The advent of new technologies presents an avenue for redefining teaching and learning methodologies, making the traditional model of teacher-to-student transmission more challenging. Information and communication technologies provide schools with a range of new information sources and data, allowing for immediate exploration for both students and teachers. The shift towards digital transformation in education therefore undermines the relevance of more conventional teaching approaches. It is imperative that students actively engage with ICT for a number of reasons. Firstly, it facilitates the acquisition of 21st century skills by promoting the development of ICT competence and literacy. Second, ICT adoption enhances academic performance, providing students with a pathway to improved achievement levels. Furthermore, exposure to ICT prepares them for their seamless integration into a society dominated by technological advances. Furthermore, the integration of ICT in education consolidates the concept of using technology as a lifelong learning tool. The digital literacy of teachers plays a key role in the effective use of ICT. When teachers possess digital literacy and receive appropriate training, integrating technology in the classroom can cultivate higher order thinking skills. It also offers creative and personalized avenues for students to express their understanding, ultimately equipping them better to navigate the perpetual technological changes in society and the professional sector. It is worth noting that integrating technology into the classroom is an intentional instructional choice that requires collaboration and personalization. The resulting benefits include an enhanced teaching and learning experience, increased student engagement and participation, access to a wide range of educational resources, and improved communication and collaboration among all stakeholders in the educational ecosystem.

Info

Duration

5 DAYS

Number of Participants

min 7 - max 20

Price

Regular Fee: 400.00 €
VIP Fee: 700.00€ - 800.00€

Objectives

The training aims to equip teachers with digital literacy skills necessary for the effective use of ICT tools in the classroom. By enhancing teachers’ ICT competence, the training aims to enable them to seamlessly adapt and integrate technology into their teaching methods, thereby challenging and transforming traditional teaching approaches. In addition, the training seeks to enhance teachers’ ability to use technology to cultivate thinking skills. Furthermore, the training aims to underline the importance of digital literacy as a lifelong learning tool, preparing both teachers and students for continuous adaptation to the evolving technological landscape.

Methodology

In this Course, there is not much theoretical part, but practical exercises, simulation of classrooms, exchange of ideas and game-based learning. At first, participants will have the knowledge of ICT uses in everyday life, how students will be benefited from ICT and how to use the technologies properly. They will identify the strategies that they could integrate ICT use in classrooms, the ways and they will understand the significance of ICT in learning. Many game-based learning tools will be presented like a Minecraft Game that educates the students for Nanotechnology etc.

Participants Profile

Program

  • Welcome session
  • Introduction: Digital literacy basics
  • Participants engage with basic ICT tools
  • Discussion
  • Case studies and best practices for using ICT in different subjects
  • Benefits of ICT in students’ life
  • Designing lesson plans incorporating ICT tools and discuss the possible impact
  • 5 children as guest speakers (they will express their view in learning with ICT)
  • Discussion with the children and afterwards in groups
  • Results and brainstorming of strategies in classroom
  • Minecraft expert as a guest speaker to explain how they could use games for learning
  • Case studies (existing games and methods)
  • Create innovative plan in your classroom
  • Platforms and Tools for a long-term support
  • Briefing of the course
  • Closing of the course

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